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This category contains 11 posts

Game designers focus on emotional dimensions in their world building

The developers of Fable 2 create a developer diary that proves to be very interesting from a world building perspective.
In this clip, the developers discuss how adding an emotional component to their games, and creating player identification with the in-game characters through emotional weight, makes a roleplaying game stand out from the many other […]

What would an alien planet really look like?

I missed this special on Discovery, but I own Wayne Barlowe’s incredible book, Expedition, on which this special is based. Highly recommended. If you are developing a space-faring campaign, I can’t think of any better inspiration than Wayne Barlowe’s creature designs, and this Discovery special.
An excerpt from the Discovery website about this special:
“The drama […]

Worldbuilding Ep. 015: The Party

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Worldbuilding Episode 015 Show Notes
News
The show has a new voice mail number at 206-984-3443, and I encourage everyone to use that number to get their world suggestions, questions and ideas on the air for everyone to hear…
1. Season 2 […]

Worldbuilding Ep. 014: Setting Part Three, Using Image Systems

An image system is any kind of visual metaphor you use in the construction of your world, campaign, or adventure. Learn how writers, film makers and game designers use image systems to layer their constructed worlds with meaning, and add the illusion of life to their creations.

Logo Design for the CORE Game Engine

(Scroll down for the artwork. All logos are available in vector and print format, and painted/mixed media artwork is also readily available as 300dpi jpeg or other print ready files.)
The following are notes and artwork I developed as part of an exercise in art directing for the CORE game mechanics, an awesome home-brewed roleplaying game […]

A concise list of resources for worldbuilders

Wow. This article is nicely done. If you go to this link at Squidoo, the author has provided a very useful list of resources for worldbuilders and writers.

Teaser for Titans

For some reason, the Titans teaser that I posted above does not work on some browsers (but does seem to work when I put it in the posts). So here it is. Let me know what you think.
Oh, and by the way, Episode 12 of Shakespeare and Dragons will be here early this week…
[FLASH]http://www.imaginaryworlds.net/flashtest/titanspromo.swf, 468, […]

Worldbuilding Activity: What Would a Movie Trailer Promoting Your World Look Like?

I recently saw Children of Men and will be commenting more about the film in Episode 12, but I wanted to post the trailer for that film here. I think it does an excellent job of encapsulating, in a mere 2 minutes or so, every aspect of its world: the thematic subjects, the tone, characters […]

Marketing and Brand Design

This is a topic I haven’t really hit yet, but it’s something that I am currently investigating for my Titans project. I’ve been reading about how design and branding, specifically cover designs, intrigue potential customers and ultimately sell a game, game system, comic, world, novel, whatever…
Because Titans will be a serialized story with graphic elements, […]

Do You Like Interactive Fiction and Call of Cthulhu?

I’ve mentioned Anchorhead before, but I thought I would post a link to Michael Gentry’s site. Anchorhead is a free interactive fiction game that has earned a collection of rave reviews within the IF (that’s interactive fiction) community over the past seven or so years. The game bests anything that Infocom did (in my opinion).
If […]

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